Dragon’s Dogma 2 Party Composition Guide - Pawns, Roles, and Party Synergy
Even after you understand the unique concept of vocations and classes in Dragon’s Dogma 2, you still have to decide on party composition. It is making the best party or team to dominate the ground. Don’t worry, here in this Dragon’s Dogma 2 Party Composition Guide, we will be talking about party composition, and what makes a good party in Dragon's Dogma 2.
Dragon’s Dogma 2 Part Composition Explained
So let's get into what makes a good party in Dragon's Dogma 2. In Dragon's Dogma 2, your party is made up of four characters, yourself, your main pawn, and two pawns that you're going to hire from other players.
They're going to outfit you and your main pawn and dictate what, you know, vocations you guys are. But otherwise, the two other pawns that you hire, they're just going to be, you know, whatever vocation they hire.
They're going to have what other skills the other players put on them, and they're going to have what other gear the other player put on them, as well as their inclinations and specializations. That's what your party is going to be composed of.
The first thing that you're going to decide is what vocation to play. There are some Arisen-specific vocations.
Mystic Spearhand, Magic Archer, Trickster, and Wayfarer are all Arisen-only-specific vocations. So if you want one of those to be at your party, it's going to have to be you. So just keep that in mind.
What makes a good party in Dragon’s Dogma 2? Let's talk about roles first. You know, you typically have, like, a tank, a healer, and then two DPS. That's, like, what makes up a group in any four-player game most of the time.
We'll talk about how that works in this game, and also whether that's necessary in this game or not.
Mages as Team Members in Dragon’s Dogma 2
The first thing let's talk about is mages. So mages are your support caster in the game.
They can use offensive spells. But their primary focus is on supporting the group via buffs, healing, defensive buffs, and offensive buffs, and then tossing out occasional damage-dealing spells. So mages are probably the most important party members in the group.
If we would recommend one vocation for at least one character in your party, it would be the mage vocation. And that's because they have a core skill called Anodyne which is an AoE heal around them.
That's super important because it can top you up after fights. It can be used in an emergency inside of fights like something hits your group.
They can run over to your group and call your pawns over, and they can all get healed from that. And it saves the use of consumables. And you get tons of consumables in the game, so it's not like a huge problem.
But it can save the use of consumables, and it can save you from having to distribute all those consumables around to your group so to make sure everyone can heal when they need it.
Instead, you can take care of that. And if you decide to play a mage yourself, the upside is that you know, you can use Anodyne anytime you want very easily to top yourself off.
Whereas if your pawn is, or one of your pawns is, you have to call them over to heal you if you need a little top-up after battle because they don't tend to heal you unless you need significant healing.
Now it's not that you can't run without a mage in your group. You absolutely can.
But it just makes things a lot easier because you don't have to, you know, plan all the consumables, manage them, and distribute them amongst your party over and over throughout the game.
As you change pawns in and out of the ones that you can hire from other people, you might forget to pull those consumables out from them, and then you don't have any for your next pawn, etc. So it can just make your life a lot easier.
So highly recommend, at least if you're a beginner player, having at least one mage in your group.
Tank/Fighter as Team Member in Dragon’s Dogma 2
So the next thing to talk a bit about is the tank role. And the tank in Dragon's Dogma is the fighter class.
The fighter is the de facto tank. They have a sword and shield or mace and shield. They go up to big enemies and they block their attacks, preventing a lot of damage.
They wear heavy armor in case they mess up, so they don't take as much damage as maybe some other classes would. They also have a taunt skill that allows them to taunt enemies over to them, and keep big bosses on them. And they also have threat generation passively from their augments.
So this is a really good class to make sure that like, you know, your other characters aren't paying attention to them. But in our opinion, it's not as much of a must-have as something like a mage.
The reason we say that is if you don't have a tank or a fighter that's taunting the boss in the group, and you're playing any sort of DPS role, any vocation that's just focused on dealing damage, which a lot of players love to play in this game, the boss is going to be on you.
Because you're going to outperform pawns a lot of the time in terms of damage once you get good enough at your vocation. And they're going to come after you.
What's good about that is that you can learn boss mechanics or enemy mechanics, so you can learn how to avoid their attacks, read their attack patterns, etc.
Avoid damage a lot more easily than a pawn is going to do. So it's a bit more tricky to do it without a tank, because, you know, the tank can sit there and block attacks and doesn't have to, like, avoid attacks.
But if you do learn the mechanics of the game, then you can play easily without a tank.
That's doable for the vast majority of players. And I would say that a tank is not absolutely a must-have in Dragon's Dogma 2. But, you know, a mage is probably closer to a must-have. One thing we do want to mention beforehand is that the trickster vocation is also sort of a pseudo-tank class.
They have ways of attracting enemy attention and then distracting them so that enemies are not attacking them but rather confused about what's going on. So they can be used as a tank. We think fighters are probably easier for most people.
You might want to try out Trickster if you want to try the tank role. It looks like an alternate version of it with some other bonuses. So there is that as well.
You could substitute fighter for trickster in a lot of cases. You'd probably be fine as long as you kind of know the ins and outs of how to use a trickster. So next, let's take a look at the archer and magic archer vocations and why you might want one of them in your group.
Archer as Team Member in Dragon’s Dogma 2
If you're talking about magic archers, this is Arisen only. So if you don't play magic archer, you will not have a magic archer in your group. But you might have an archer for one of your pawns.
Now, there are two really good things about these vocations in Dragon's Dogma. And the first thing is that when you fight flying enemies, they're good at dealing with them because they can manually aim. They can target them.
Be difficult to hit these enemies as they're zooming all over the screen. Sometimes even if you're a mage, you know, you can range them out of the air without difficulty. But other times, it's just not as effective as an archer.
So you can deal with them more effectively than maybe some classes. If you don't have any ranged characters or any, you know, whether they're spell-casting or archers, it's going to take you even longer to deal with flying enemies, the ones that stay in the air most of the time.
So you probably minimally want at least one character that can deal with flying enemies.
An archer and a magic archer are a good choice. And again, the second thing that we mentioned is that a lot of these enemies are flying around and you can manually aim at them while they're flying with the archer and magic archer, which is nice. Mages can't manually aim in Dragon’s Dogma 2.
Like they can aim, they can free aim. But like, you know, an archer can aim at the head of something and shoot it in the face, you know, or the weak spot, like a dragon in a chest or something. Whereas a mage is going to cast a spell on the target.
So there are advantages and disadvantages. And archers have the benefit of being very precise with their aiming, particularly if you're good at aiming and you have very good aim, you're going to get more benefit out of an archer and magic archer.
Sorcerer as Team Member in Dragon’s Dogma 2
Then we'll also talk a bit about things like the sorcerer vocation or having an offensive spell caster in your group. We think that's important to have. It's not a must-have by any means. But, the recommendation here is to set your makeup as an offensive caster, although sorcerer is better for that than mage, but you could do that with your mage if you want.
Like they have these big AoE attacks that hit multiple enemies at once and they can just wipe out like trash packs of enemies very, very quickly.
That's not as easy to do if you're a fighter or an archer or even a magic archer, though a magic archer has a little bit more AoE than an archer.
So it gives you an AoE option to deal with lots of enemies on the screen quickly. And even though that's not a must, it can help you clear packs of enemies faster, which means that you're out of combat faster and you're moving through quests and the game faster.
So there is a case to be made to have one of those in your group, even though it's not mandatory.
Best Team Composition in Dragon’s Dogma 2
The best team composition in Dragon’s Dogma 2 would be a fighter, an archer, a magic archer, a mage, and then probably a sorcerer in the group because you cover all those things at once, but you don't have to do it that way.
And you could sub out like the sorcerer for a warrior if you want, or you can take the fighter out and put a warrior in and just deal with the aggro of certain enemies yourself as a DPS character, which is also fine.
So in Dragon's Dogma, there isn't a perfect party setup, but if there was one that we thought was more ideal than others, we think it's the one we mentioned of fighter, archer, magic archer, sorcerer, and mage. That's a pretty good setup in our opinion.
Just like Final Fantasy 16, you could theoretically put four fighters or four mages or four archers, and you can still make it through the game with that setup if you're geared right, you understand the mechanics of the game, and in some cases that might even outperform the setup that we recommended simply because you have so much damage that you can just burst down enemies, or maybe you have so much survivability that nobody ever goes down or takes damage.
You can go with whatever you want in this game, and you'll still be fine as long as you know the mechanics and stuff like that.
But we will say one of the things that can be rather tricky and something that you should keep in mind is that as you level up, the pawns that you hire from other people don't level up with you.
So you're gonna have to keep getting rid of them and getting new ones and getting rid of them and getting new ones, and if you have certain classes for them that you like, you can go into the rift and grab them and pull new ones from the same classes.
If you ever decide to change your vocation, for instance, or your main pawn's vocation, then you might have to hire different pawns to fill in the gaps that are created by those.
So keep that in mind when you're changing your vocation, because you will change your vocation from time to time, particularly because you might want to experiment with something new, like maybe you're an archer and you want to try a magic archer and see if you like it better, or maybe you just want to pick up some of the augments of the other vocations and then go back to whatever vocation you were playing before.
You will try out other vocations, and you will have to adjust your party composition. If you want, you know, good synergies and, you know, an optimum party makeup, you'll have to adjust it based on what your current vocations are.
Conclusion
So that wraps up our Dragon’s Dogma 2 Party Composition Guide, like, what vocations you might want to use in your party. We were talking about the vocations in a little bit different way and how they synergize and work together in combat. In short, it depends on you what you want to put in the team, as having a team with all damage dealers can beat other teams with properly planned composition, only if you know the base mechanics of the game well enough.